Pixel graphics and poorly made visuals: this is something you might remember if you were fortunate enough to live during the evolution of PC games. Interestingly, this was only a decade ago- and PC games barely even had any support from operating systems to function at all. Compared to today, we can see how PC games have become a common household product.
As we progress to newer technologies in virtual reality, perceptual realism, and bridge the gap to reality in video games- we can't help but look back at the landmarks along the way that got us where we are today.
PC Games and Peripherals
Peripherals are simply any type of controller or means of input that can interact with an object on your PC. They are used to help simulate lifelike experiences, such as driving a car or flying an airplane. Some peripherals even simulate hunting and other shooting games, with highly advanced technology that simulates the "real thing."
But the most common PC game peripherals are gamepads- surely not the most advanced, but the most common. Gamepads are popular for making the playing experience easier- not necessarily more lifelike. A first person shooter player may, for instance, use a gamepad to use "hot keys" to do certain commands- such as talking to teammates or changing weapons.
PC Games and Graphical Landmarks
Graphics in the 1990's were limited to fairly crude visuals. Sure, cut-scenes were able to make stunning appearances to PC gamers, but actual in-game graphics were lacking. This was due mostly in part to the fact that the hardware at the time could not handle the extra work associated with better quality graphics.
But today, almost everything exists in a 3D realm. Models, characters, objects, and sprites are all created with complex 3D modeling programs. The result: more realistic PC games. But as time progresses, and processors can keep up with larger amounts of pixels, the gap between reality and virtual reality might just be bridged.
Society And PC Games
Each month, there is an estimated 5-6 million users playing World of Warcraft. That is a pretty stunning number, and indeed could account for an entire city of people- or cities! This just goes to show that society is addicted to PC games- and it isn't something that is going to change any time soon.
PC games have become a part of most of who we are- the only thing left to do is to ponder what they could be like in the future!
PC Games and the Future
Frighteningly enough, products are being tested that can react to a human's brain activity. Essentially, this brain activity can be used to control an object in PC games- giving humans the superpower they have dreamed of for decades!
Another interesting technology is holographic technology. This type of technology allows for humans to interacts with photons of light, meaning that we can interact with fake objects! This is truly a remarkable technology, and we can only hope that its debut it PC gaming will be swift in the coming decades.