Minecraft

Minecraft deserves to be looked at from a graphical point of view as well. The game was born with its aesthetic feature to cubes for merely technical issues: the cubes allowed Notch to have a very simple and fast primary unit to work on.

In the end Minecraft proposes to the player an atavistic challenge and hides in itself the image of the evolution of society. Throwing into existence, the human being to survive the dangers of nature learns to exploit its resources to feed, build shelters and work tools.

Satisfied with primary needs, technology becomes the end. The Minecraft player, learning the rudiments of the game, enters a universe of social exchanges. We refer not only to the multiplayer mode, but to all those "out of play" actions that characterize the experience. How many people have exploited the know-how of other players by consulting various dedicated wikis or asking on thematic forums to solve a particular problem?

The action itself, that someone might match the consultation of a solution, is actually very different, because the end user of Minecraft, after a few hours of gaming, is no longer end up with the adventure but to be able to produce Something, often to be seen by others through YouTube movies or in any other way. That is, among individuals, a social / competitive social relationship is established, in which those who prove to be particularly good get the admiration of all. In short, creativity becomes a driving force capable of marginalizing all the other aspects of playfulness.

A WORLD OF CUBES

Minecraft deserves to be looked at from a graphical point of view as well. The game was born with its aesthetic feature to cubes for merely technical issues: the cubes allowed Notch to have a very simple and fast primary unit to work on. It was not conceivable to use more complex objects, providing them with such a level of interactivity, in a project carried out by a single person. The cubes were perfect for disassembling and recomputing the game world without too much mood.

Take a cube, put it on texture, property checks, and the game is done. Minecraft´s aesthetics is born when the user perceives the beauty of those "crowded" primary shapes in the levels and, starting to conceive the game as a palette, manages to pull out his own, brilliant works. Other graphics engines are infinitely more powerful and beautiful to see at first impact, but they do not allow you to take the gaming world and manipulate it to the point of making it completely different.

Minecraft´s graphic beauty is not to be sought in the quality of individual textures or details of enemies, but in its being interpretable as an immense virtual marble block inside which everyone can see a figure to be sculpted, to say to Michelangelo. In such a context, the additional textures posted by users, which improve the eye, do not improve the aesthetics at all, which remains anchored to the basic concept of the game. Let's make sure that the sculptures created have that 8-bit flavor that has its own charm regardless, and you'll understand why comparing Minecraft with other games from the graphic point of view is a superficial operation.

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Good
  • Virtually infinite
  • Aesthetically awesome
  • The gaming system is perfect
Bad
  • There is not everything that was promised for version 1.0
  • Create idiosyncrasies for lovers of benchmarks
8
Great
Gameplay - 9
Graphics - 7
Audio - 8

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